And the true "stockpile" is actually controlled on the Trade tab - it is here that you can choose to manually stockpile cement, gunpowder, etc? In other words, the label "National Stockpile" is simply inaccurate, because the goods aren't being stockpiled, they're being consumed. do the Budget tab sliders for National Stockpile for Land, Naval, and Construction control the CONSUMPTION of supplies for the Army, Navy, and expanding Forts/Bases/Railroads, respectively? So if I zero-out those sliders, the Army and Navy won't get supplies for maintenance and training, and the construction of Forts, Naval Bases, and government-funded railroads will be suspended? Let me see if I understand this correctly. There are other ways in which to manipulate the market and utilize the Trade but for the most part I personally use Government Stockpiles for future goals that I know have determinable cost associate to them. You can alleviate this problem slightly by planning ahead and building up sizeable stockpiles of construction materials so that your projects don't get delayed by shortages. This works for construction projects taken on by the government as well building forts, naval yards, railroads all have resource costs associated to them and sometimes construction will be delayed because of a lack of resources like Steel or Concrete. Say you're a smaller nation who has small access to the world market - you can set certain stockpiles to reach certain levels so that when you're ready for expansion you don't have to wait for something to open up on the world market. This is an effective way of preparing for a future military build up. then every time you purchase a NEW regiment, rather then forcing your Military to wait until all available goods can been purchased, they can immediately start building the units. With regards to military units, if you decide to maintain a minimum stockpile of 100 Canned food, 100 Regular Clothing, 100 Guns, 100 Ammo, 100 Artillery etc. Trade Stockpiles can be used strategically in various ways. If you drop the Army Maintenance down to 50% then you are reducing the amount of goods that the government is willing to pay for to keeping their Military at peak performance what this means is now your regiment is only going to receive 5 ammo per day and, reducing the amount of stock needed to be purchased, but at the cost of reducing that regiments readiness for war (Organization Penalty). So say you have a regiment and that regiment needs 10 ammo every day, this cost contributes to your daily needs, which are taken care of by your Trade Minister who acquires as best they can all the ammo they can. Your Trade Minister will buy the required daily needs based off of how high you set the Budget for your Army Maintenance. that have determined costs associated to them that fall under daily needs. Since you are fielding an army, that army has requirements to have: Ammunition, Guns, Artillery, Clothing, Food, etc. Since your government always needs ammunition on a day to day basis, then your 100 ammo stockpile is going to constantly be dipped into and then replenished immediately. Whatever is needed per day (See: Government Needs chart in Trade tab) will be bought up by your Trade Minister at the minimum requirement (default automation) unless the player specifies a minimum stockpile to maintain. Every time your government uses goods from anything that you have set a limit on, your Trade Minister will then immediately buy back goods to refill the stockpile. When you set a manual order in the Trade tab to buy/maintain your stockpile for a minimum of 100 ammunition - then your Trade Minister will purchase ammunition until you reach a total stock of 100. To elaborate on what I think El Jojo is trying to convey:
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